The first player with a closed creature of their colour is the winner, except that eyes do not count.
The creature must be closed in the inside too.
Only one tile needs to be played, if that tile results in a win for either player.
A player loses if they close creatures of both colours on the same move.
Palago can be played with any number of tiles. The game is drawn if the tiles run out before either player wins, although with 48 tiles this is unlikely.
Holes:
Holes are fun and allow for some sneaky tactics, because only one tile needs to be played if it wins the game. In fact, single holes can not be filled in any other way. Of course, larger holes can be played into at any time.
Strategy and Tactics:
Players are allowed to place their tiles near the palago (but not touching it) to see the effect of a move before confirming it.
There are six possible opening moves, and the figure below appears to be the best for white. Other openings can lead to a quick loss so be careful.
The following diagram shows a direct attack, where orange could win with their next turn. Such direct attacks need to be defended immediately.
The usual winning tactic is to develop two threats that are not simultaneously defendable. In this diagram there is nothing orange can do on their next move to stop white from winning.
Double or Triple tips can be dangerous. The diagram below shows how to turn a triple tip into a double threat, and an inevitable win for orange.
The usual winning tactic is to develop two threats that are not simultaneously defendable. In this diagram there is nothing orange can do on their next move to stop white from winning.